DIR: /ART

Art & Design

The eye behind the engineering. Two tracks: the fundamentals of drawing and seeing, and the modern tools of digital and graphic design. For makers who want their work to look as considered as it is built.

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Fine Art Foundations

Drawing & Observation

Line, gesture, and learning to draw what you actually see.

Value & Light LIVE

Shading, form, and how light describes a three-dimensional object.

Composition

Framing, balance, and leading the eye across the page.

Color Theory LIVE

Hue, value, saturation, and mixing color that works together.

Perspective & Form LIVE

One-, two-, and three-point perspective for believable space.

Sketchbook Practice

Building the daily habit that makes everything else improve.

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Digital & Graphic

Digital Illustration

Drawing and painting on a tablet: brushes, layers, and workflow.

Graphic Design Principles

Hierarchy, grid, contrast, and space: the rules that make design read.

Typography

Choosing, pairing, and setting type that carries a message.

Vector & Raster

When to use which, and the tools for logos, marks, and images.

Layout & Print

Posters, zines, and pages: design that survives contact with a printer.

Branding Basics

A coherent look for a shop or a maker: marks, color, and type.

Design that gets built

Ready to turn a design into a real object? CAD and parametric design live under Physics & Engineering, and the shop is next door.