Art & Design
The eye behind the engineering. Two tracks: the fundamentals of drawing and seeing, and the modern tools of digital and graphic design. For makers who want their work to look as considered as it is built.
Interactive Studies
Operate the concepts. These studies use the same live engine as our engineering simulations.
Fine Art Foundations
Drawing & Observation
Line, gesture, and learning to draw what you actually see.
Value & Light LIVE
Shading, form, and how light describes a three-dimensional object.
Composition
Framing, balance, and leading the eye across the page.
Color Theory LIVE
Hue, value, saturation, and mixing color that works together.
Perspective & Form LIVE
One-, two-, and three-point perspective for believable space.
Sketchbook Practice
Building the daily habit that makes everything else improve.
Digital & Graphic
Digital Illustration
Drawing and painting on a tablet: brushes, layers, and workflow.
Graphic Design Principles
Hierarchy, grid, contrast, and space: the rules that make design read.
Typography
Choosing, pairing, and setting type that carries a message.
Vector & Raster
When to use which, and the tools for logos, marks, and images.
Layout & Print
Posters, zines, and pages: design that survives contact with a printer.
Branding Basics
A coherent look for a shop or a maker: marks, color, and type.
Design that gets built
Ready to turn a design into a real object? CAD and parametric design live under Physics & Engineering, and the shop is next door.