Machine Design
The engineering of parts that move and carry load. The course starts with the basics of mechanical design: forces, materials, and the standard machine elements. It continues to the kinematics of linkages and arms. It ends with inverse kinematics: the solution for the joint angles that put a tool in a given position.
Part A: Mechanical Design Basics
- 01 The design process: requirements, constraints, and design intent.
- 02 Loads & stress: tension, shear, bending, torsion, and the factor of safety.
- 03 Materials for machines: stiffness, strength, and fatigue (with a nod to the Materials course).
- 04 Machine elements: fasteners, shafts, bearings, gears, and springs.
- 05 Tolerances & fits: clearance, interference, and the basics of GD&T.
- 06 Failure modes: yielding, fatigue, and buckling, and how to design against them.
Part B: Kinematics & Inverse Kinematics
- 07 Rigid-body motion and degrees of freedom (DOF).
- 08 Linkages & mechanisms: the four-bar linkage and its cousins.
- 09 Forward kinematics: from joint angles to tool position.
- 10 Inverse kinematics: the joint angles that reach a target, with analytical and numerical (Jacobian) methods.
- 11 Workspace & singularities: where the arm can (and can't) go.
- 12 Manipulability: designing a mechanism that's strong and dexterous where it matters.
The Build
Design and analyze a small articulated mechanism from start to end. Select the target motion. Set the sizes of the links and the joints. Select the machine elements. Then write the forward and inverse kinematics that drive the mechanism. The animated arm on our homepage uses this same math. At the end of the course, you will know the meaning of each joint angle in that readout.
Size links, joints, and the drive for a target reach and load.
Derive the forward & inverse kinematics for your mechanism.
Check the workspace. Stay away from singularities. Adjust for manipulability.
Interactive Simulations
Operate the concepts. Do not only read them. The simulations use the same engine as the homepage arm.
Drag a target. A two-link arm calculates its joint angles live, elbow-up or elbow-down.
Turn the crank on a 1-DOF Grashof linkage. The coupler point draws its curve.
Pick a thread. The change gears turn at the true ratio and the tool cuts the true pitch. Explodes into 8 parts.
Watch the flywheel slow at each punch. Real punch force and energy budget. Explodes into 7 parts.
Open the arm into its 7 parts. Click each part to read its function, joint type, and DOF.
Before You Start
- > Comfort with algebra and right-triangle trigonometry
- > Statics for Makers recommended (not required)
- > A little calculus helps for Part B, but we build it up
- > No CAD experience needed. We sketch by hand first
You'll Leave Able To
- > Size a shaft, bearing, or fastener for a real load
- > Read and specify a tolerance/fit
- > Count a mechanism's degrees of freedom on sight
- > Write forward & inverse kinematics for a simple arm
COURSE_NOTES // MATERIALS
SYNC_PENDINGLecture notes, worksheets, and reference sheets for this course are posted here and in the Library. New material will fill the slots below.
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